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User Research: The Effects of Map Design on Usability

In my quest for evidence-based design of transit maps, I have been conducting user research for almost two decades. This ranges from supervision of student projects to contract research, and has resulted in a number of peer-reviewed publications. For my PhD in cognitive psychology (awarded by the University of Nottingham) I investigated individual differences in reasoning strategies. Since then, I have researched into how people interpret information and make inferences from it, and why they make mistakes – an excellent starting point for understanding how people interact with a piece of complex information design such as a transit map.

I primarily focus quantitative research: my training and experience as a cognitive psychologist has provided me with a wealth of knowledge on how to devise research to understand behaviour and
evaluate design effectiveness via experiments and numerical measures. Many aspects of map design
have been investigated, with planning times, planning errors and journey choices used to evaluate effectiveness, alongside quantitative measurements of user-opinions of designs.

As well as performing my own research, I have been instrumental in setting up and organising the Schematic Mapping Workshop series, taking place at the University of Essex (2014), TU Wien (2019)
and Ruhr-Universität Bochum (2022). This aims to bring together researchers, designers and transport professionals to discuss all aspects of schematic mapping, past, present and future.

My major findings are summarised below along with links to publications – titles only are given here for clarity – a full listing of research publications is in the writing section of these web pages (opens in a new window/tab). My full academic CV can be downloaded here




Methodology: Objective Measures

An essential part of determining usability is to measure performance. A design that is easiest to use
is the one in which efficient journeys can planned in the shortest possible time with the fewest errors. Meaningful data can be collected with a pencil and paper and stopwatch but computers are also invaluable, for example using touch-screens to input responses. By asking people to use more than one map (within-subjects designs) it is possible to identify the best-performing map for each person on an individual basis. Examples of measures that I have used in my own research include:

  • Line tracking. Is a direct journey between highlighted stations possible without changing trains?
    This has a simple yes/no answer, hence response times and/or error rates can be analysed.

  • Journey planning time. Time taken to plan a journey between two highlighted stations. This works best for complicated journeys where multiple interchanges between lines are necessary.

  • Journey choice. This can be identified, for example, either by drawing the planned journey on a map or by asking for interchange stations to be identified.

  • Estimated journey duration. A measure of whether an efficient (i.e. non-roundabout) journey has been planned. This is determined, for example, either by official journey planning software, or estimated (for example, two minutes per station passed and ten minutes per interchange).

  • Network learning. A useful by-product of using a map is that the basic structure of the network can
    be learned in the process. We are currently investigating methods of measuring learning, such as the number of correct, versus incorrect, features of a map that can be identified after using it.

  • Berlin Route Discrimination Experiment Route discrimination. We are currently testing a hypothesis that users prefer maps in which they can easily identify the best route from multiple options. The measure of performance is the time taken to identify the preferred journey when pairs of options (Route A versus Route B) are presented.

Methodology: Subjective Measures

If a map is rejected by users then it has failed, no matter how easy it is to use (as determined by objective measures). Identifying evaluations of designs by users has been built into my research since the very beginning. This has supplied numerous insights into aspects of design that are important for people – genuine user-centred design.

  • Questionnaire evaluations (quantitative). We have developed and validated a questionnaire comprising statements about qualities of maps which people rate using a Likert scale. Responses can be aggregated to give an overall score for each map for each individual. An example of a questionnaire can be downloaded here.

  • Questionnaire evaluations (qualitative). Simply asking people what they particularly like and dislike about individual maps has driven research forward, with interesting new hypotheses about usability.

  • Direct user ratings. Asking people to rate sets of maps for usability (easy to use/neutral/hard to use) and attractiveness (attractive/neutral/unattractive) has yielded interesting findings concerning sources of people’s beliefs about usability and how these are modified with experience.

  • User preferences. Users can simply be asked which design they would rather take away and use from one or more choices, or else can rank order preference from a number of options.

Key Findings

The effects of design rules on usability

Design Priorities The effects of line configuration on journey choice

The effects of route colour-coding on line tracking

Map Colouring Study

  • We investigated three different methods for colour-coding the New York City Subway map using a route-tracking task (Is there a direct route from A to B, Yes or No?). Giving separate colours for each individual route resulted in the fewest errors but only for certain
    types of navigational hazard: where lines branched or crossed over each other.

Individual differences in people’s subjective evaluations of map usability and aesthetics

Issues in usability testing of schematic maps

  • It is straightforward to compare prototypes to see which version is the most effective, but
    identifying universal, easy-to-communicate design principles is much harder. The difficulty
    comes from preparing fully matched controls which only vary along the dimension of interest –
    for example, comparing maps with different design rules.

Automated schematic map design

  • A paper that outlines a method for computer-generated curvilinear maps by taking a conventional London rules (octolinear) design and converting straight lines and corners into Bézier curves.

Review Articles

Experimental research into schematic map usability

History of schematic maps